Coroutines let you pause and resume code execution, making sequenced game logic clean and readable. Use StartCoroutine to run it, yield return WaitForSeconds to pause, and your code picks up when the delay is done.
What’s a Coroutine
A coroutine is a function that can pause execution and resume later.
You StartCoroutine to run it, and yield return to pause it.

The Basic Pattern
Write a function, use yield return WaitForSeconds to pause for a duration, then your code resumes when time’s up.
This beats callbacks because the logic reads top-to-bottom, not nested in callbacks.

When You Need Them
Use them for enemy waves spawning over time, dialog delays, camera pans, or choreographed cutscenes.
Anything where you need actions to happen in sequence with specific timing.

Save and Learn More
Read the full write-up and see more patterns at studios.artanode.com.

Read the full write-up at studios.artanode.com.
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